Describe what you were doing
https://www.more.game.tw/games_23735.html
What does the crash message say?
panicked at C:\Users\runneradmin.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\wgpu-27.0.1\src\backend\wgpu_core.rs:2015:22:
wgpu error: Out of Memory
Ruffle Version
0.2.0-nightly.2026.5.6-nightly (460ba5b 2026-05-06)
Affected platform
Desktop app
Operating system
Windows 10.0.19042 (Windows 10 Pro) [64-bit]
Additional information
Filename: 2017741711.swf
Render Info
Renderer: wgpu
Adapter Backend: Dx12
Adapter Name: "Intel(R) UHD Graphics 630"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "30.0.101.1273"
Adapter Driver Info: ""
Enabled features: Features { features_wgpu: FeaturesWGPU(TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES), features_webgpu: FeaturesWebGPU(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE) }
Available features: Features { features_wgpu: FeaturesWGPU(TEXTURE_FORMAT_16BIT_NORM | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | TEXTURE_ATOMIC | TEXTURE_FORMAT_NV12 | TEXTURE_FORMAT_P010 | EXTERNAL_TEXTURE | SHADER_PRIMITIVE_INDEX | EXPERIMENTAL_PASSTHROUGH_SHADERS), features_webgpu: FeaturesWebGPU(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | DUAL_SOURCE_BLENDING) }
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_binding_array_elements_per_shader_stage: 0, max_binding_array_sampler_elements_per_shader_stage: 0, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 60, max_color_attachments: 4, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000, max_task_workgroup_total_count: 0, max_task_workgroups_per_dimension: 0, max_mesh_output_layers: 0, max_mesh_multiview_count: 0, max_blas_primitive_count: 0, max_blas_geometry_count: 0, max_tlas_instance_count: 0, max_acceleration_structures_per_shader_stage: 0 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)
Describe what you were doing
https://www.more.game.tw/games_23735.html
What does the crash message say?
panicked at C:\Users\runneradmin.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\wgpu-27.0.1\src\backend\wgpu_core.rs:2015:22:
wgpu error: Out of Memory
Ruffle Version
0.2.0-nightly.2026.5.6-nightly (460ba5b 2026-05-06)
Affected platform
Desktop app
Operating system
Windows 10.0.19042 (Windows 10 Pro) [64-bit]
Additional information
Filename: 2017741711.swf
Render Info
Renderer: wgpu
Adapter Backend: Dx12
Adapter Name: "Intel(R) UHD Graphics 630"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: "30.0.101.1273"
Adapter Driver Info: ""
Enabled features: Features { features_wgpu: FeaturesWGPU(TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES), features_webgpu: FeaturesWebGPU(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE) }
Available features: Features { features_wgpu: FeaturesWGPU(TEXTURE_FORMAT_16BIT_NORM | TIMESTAMP_QUERY_INSIDE_ENCODERS | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT_COUNT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | TEXTURE_ATOMIC | TEXTURE_FORMAT_NV12 | TEXTURE_FORMAT_P010 | EXTERNAL_TEXTURE | SHADER_PRIMITIVE_INDEX | EXPERIMENTAL_PASSTHROUGH_SHADERS), features_webgpu: FeaturesWebGPU(DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC_SLICED_3D | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | RG11B10UFLOAT_RENDERABLE | BGRA8UNORM_STORAGE | DUAL_SOURCE_BLENDING) }
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_binding_array_elements_per_shader_stage: 0, max_binding_array_sampler_elements_per_shader_stage: 0, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 60, max_color_attachments: 4, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000, max_task_workgroup_total_count: 0, max_task_workgroups_per_dimension: 0, max_mesh_output_layers: 0, max_mesh_multiview_count: 0, max_blas_primitive_count: 0, max_blas_geometry_count: 0, max_tlas_instance_count: 0, max_acceleration_structures_per_shader_stage: 0 }
Surface quality: low
Surface samples: 1
Surface size: (800, 600, 1)